Very late article to give a bit of a write-up on Glasgow
Games Gathering (took place on 29th of June), Glasgow’s first gaming show for a little while ran by and
organised primarily by G3 Glasgow Gaming Group, a weekly gaming club. The show filled
up one large hall and had a nice turnout of traders and clubs and overall, I
think it had a nice balance between shopping and actual gaming. I got to the
show about lunchtime and managed to get two demo games in, a lot of good
conversation, and even won something in the raffle! Another nice touch from the
event was the ‘passport’ which was a little card with five spots for a sticker
that once filled meant you were entered into a draw for 3 vouchers. 2 pots
where for playing a game, 2 for spending £10 with one trader, and one left that
could be filled with either.
Obligatory loot shot
Standouts for me were Gydran Miniatures and CS1. Gydran for their very
promising looking Breaching the Rift
setting (http://www.gydran.com/). While I
picked up a couple of their miniatures with the intention of using them for
15mm SF I am keeping an eye on the game’s development and I’m quite interested
in seeing how it develops in its own right. It is a very unique and
characterful line of miniatures that is worth a look. I’ll definitely be
picking more up down the line.
Second stand out was S.L.A. Industries: Cannibal Sector One (https://nightfall.games/cs1). I enjoyed the demo game enough to dive in and get the rules and
some models. Unfortunately the models are a bit challenging. They are caste in very soft resin and while its quite easy
to work with (so long as you are careful not to carve off too much while
cleaning them, and you will have to clean them a lot, loooads of flash and some
slipping too. I’ve seen pictures of models with quite bad bubbles too. Mine are
ok so I don’t know what customer service is like but they seemed very friendly)
its maybe not up to the standard a lot of modern wargamers may be expecting.
Hopefully as time goes by they will improve their casting skills/equipment
(whatever it is that makes a good model cast) but right now I would recommend
them with the caveat that you will need to put your modelling skills to work to
get the best out of them. As far as sculpt quality goes I would put them at
around the same level of the good early Infinity stuff, though more 90s edge
than anime gloss in aesthetic and posing. The setting has really captured my
imagination which I would say is probably the main selling point, other than
the rules which seem quite robust at creating interesting and exciting tactical
situations with a ‘Ratings’ system (ratings as in tv ratings; camera drones
film the battles and skirmishes for the consumption of the general public!)
that gives you access to special abilities the more popular your actions make you
with the audience (kills and melee mostly!). A few people at the club play this
too so I’m hoping to get a game of it soon. I went for the Scav and 9th
factions. Scav’s are big tough smart elite mutants with abilities that focus
around their ability to fix and modify their equipment on the fly, and the 9th
is the renegade (The first troops into the zone who got mismanaged and left for
dead) version of the ‘vanilla’ faction, the Shivers, who sacrifice a bit of
tactical mobility and a medic trooper for tactical knowledge of the Sector and
a serious vicious streak (one of the characters can scalp dead enemies for
ratings).
So a good day and a really well executed event. I’m really
looking forward to next year’s, and, if everything goes to plan, I might run a demo
table there next year.
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